Explore the World

Game Overview

Factions

Three factions have risen in the wake of the Fracture, each driven by their own vision for the world. Choose your allegiance and shape the fate of nations.

Wardens of Babilis

The gods entrusted us with the fate of the world.

Hailing from their cathedral city in the frozen north, the clerics and demon hunters known as the Wardens of Babilis wield their great aetherworks as a bastion against demonic incursions. They are descended from the tribes who witnessed the defeat of the fallen goddess Babilis, and generations as sentinels over her prison have given them mastery over fire, ice, and the secrets of immortal-binding. They know that the fracture has weakened the goddess' chains; they must capture its power and restore her prison, lest they fail their ancestral oaths and Babilis is unleashed upon the world once more.

Binding MagicDemon HuntersIce & FireSentinels

The Order of Arcanium

Only the light of knowledge will cast the shadows away.

From a desert oasis known as the City of Glass, the Arcane Collegiate produces the greatest mages and scholars the world has ever seen, a technocratic fellowship known as The Order of Arcanium. Dedicated to bringing the light of knowledge to a dark and superstitious world, their study of the aether has unlocked the secrets of weather magic while advancing their magineering technology far above all others. No other faction possesses the expertise to be entrusted with harnessing the fracture; should they succeed, they will usher in a new golden age without scarcity or want, perhaps even unlocking the very secrets of the cosmos.

Aethertech MasteryKnowledge & SecretsMagic Academia

The Thorn

Between nature's whims and unyielding virtue, one finds truth.

Embraced by enchanted woodlands, the kingdoms within the Hearthwood Protectorate live in reverent accord with the fey-touched wilds, ruled by the mysterious and fickle Gladelords. In feudal servitude of the forest and its denizens, they dedicate their aetherworks to the balance of nature. But with the fracture threatening that balance, the Verdant Courts have marshaled a great "Thorn:" an army of knights, sorcerers, and honored retainers pledged to seize the fracture for their sylvan lords. Bound by promises and enigmatic codes, knights of The Thorn wield strange and terrifying powers of nature... so long as they hold to their oaths.

Chivalric CodesForest SpiritsKnightsNature Magic

Archetypes

Choose your role on the battlefield. Each archetype offers a unique playstyle with specialized abilities that define your path to victory.

The Vanguard

Tank

Forge ahead into the thick of the fighting and stand your ground as an immovable force. Vanguards push into combat ahead of the pack, establishing footholds for their allies. Often considered the most foolhardy fighters, they endure the brunt of every attack, protected by an Aethershield device called a Bastion that generates a protective barrier.

Signature Abilities

  • Bastion
  • Shield Burst
  • Aether Vent

Coming Soon

The Spellweaver

Ranged DPS

Masters of the old arcane traditions, Spellweavers draw threads of aether from the air and weave them into devastating spells without the aid of machinery. With every spell they cast, they set a little aether aside, weaving leftover energy into glowing orbs of condensed power that orbit them protectively. Living catapults who obliterate their enemies from afar, they keep the ancient art of magic alive in an age racing towards progress.

Signature Abilities

  • Aether Orb
  • Spellweave
  • Aether Bombardment

Coming Soon

Coming Soon

Coming Soon

Weapons

Master your weapon of choice. Each armament offers distinct combat mechanics, rewarding mastery with devastating power on the battlefield.

Greatsword

Melee

A devastating two-handed blade built for momentum. Greatsword wielders build power through sustained combat, unleashing sweeping spins and sundering vertical strikes that can hinder and silence entire groups of enemies.

Abilities

  • Blade Spin

    Spin with your blade, slashing nearby enemies. You are untouchable and can move while spinning. Momentum Boost: Continue spinning for as long as you have momentum.

  • Sundering Smash

    Bring your blade down in a vertical slash that hinders and silences all foes beneath the blow. Momentum Boost: Critically strike and increase debuff durations.

Weapon Stats

DamageVery High
SpeedSlow
RangeMedium
DifficultyIntermediate

Coming Soon

Coming Soon

Slingstave

Magic

A staff enchanted to fire magical projectiles, most strongly associated with the spellweaver tradition. Spellweavers use the tip of the staff as a spindle or distaff when weaving their spells, channeling Aether into piercing darts and devastating explosive blasts.

Abilities

  • Aether Dart

    Fling a dart of magical energy that pierces and staggers your target. Spellweaving Boost: Release a fan of magical darts, critically striking multiple foes.

  • Concussive Impact

    Summon and launch a slow-moving, arcing projectile that explodes upon impact, damaging friend and foe alike within the blast zone. Spellweaving Boost: Upgrade the blast to inflict critical damage.

Weapon Stats

DamageHigh
SpeedMedium
RangeLong
DifficultyAdvanced

Coming Soon

Coming Soon