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24 Hours of War: Playtest Recap and What’s Taking Shape

Dev Team|October 6, 2026

24 hours of War Playtest Recap

Thank you to everyone who joined the playtest and shared feedback. We've read through it, resolved the reported bugs, and are well on our way toward the next test.

It was a joy watching everyone fight back and forth over the full 24 hours. In the end, the Thorn pulled out a victory through logistics and coordinated building. We know that many of the tools to build and destroy were not in the September 3rd test but will be in the next. Look for news about the next playtest in the coming month.

From all of us on the team, we cannot thank everyone enough for joining our community, testing and providing feedback on our development efforts. We simply want to bring fun, a bit of old Fractured and social PvP back to games while building with you all. -Duncan, Game Director

From the Drawing Board to the Battlefield

A little development sharing today, focused on two of the three faction melee minions you'll see in Fractured: Conquest. Here's how the Thorn and Wardens took shape, with a look at the Order concept to round things out. Both models are nearly finished, with final polish still to come.

The Overgrown Golem

After digging into the Thorn's lore, we started with a question: if a machine were to create a construct for war, what would it look like? After exploring various sketches, we landed on a stone golem overgrown with vines and leaves. The connection to nature felt right, but a statue meant to protect would need more than a few leaves for defense. A large stone axe seemed sensible.

Thorn minion concept sheet with silhouette studies, armor variations, and painted stone and vine designs
The Thorn concept sheet, from shape studies to stone armor with a healthy amount of vegetation.

Below is a look at the golem in 3D before final polishing, staying close to the concept art. You can see the core powering the construct, along with the metal inlaid patterns running across its stone body. The front, side, and rear views give you a good look at how it all fits together.

Thorn minion model before final polish, shown from the front, side, and back, with stone armor, vines, and glowing green cores
The Thorn model before final polish, shown from the front, side, and back.

Dark Armor and Chains

Nearly the opposite of the Thorn, we have the Wardens. Sharp edges, rough metal, and perhaps too many chains bring their identity together in one design: brutal and effective.

Wardens minion concept sheet exploring helmets, blades, asymmetric armor, chains, and red accents
Wardens concept studies, including helmet and blade variations and the painted design.

We went back and forth on weapons, exploring a double-bladed axe, unusual hooks, and knives. In the end, the simplicity of a single cleaver won out. There's already plenty going on with the armor, so we kept the cleaver simple. Straight to the chopping.

Nearly finished Wardens minion before final polish in a three-quarter view, with black and gold armor, chains, and a broad arm blade
The nearly finished Wardens model, before final polish. Expand the image for a closer look at the armor and chain work.
Front view of the nearly finished Wardens minion before final polish, showing its helmet and layered armor
From the front: layered armor.
Nearly finished Wardens minion before final polish, seen from an elevated angle
The view from above, with the shoulders, blade, and gauntlet clearly outlined.

The Order: Concept Preview

With roots in a desert oasis, the Order's minion brings together two parts of its faction's identity: the City of Glass it calls home and the magineering that sets it apart. Blue, glass-like armor echoes the city, while exposed mechanical joints and metal framing give the construct an engineered feel. This one is still in progress, so we're sharing the concept for now.

Order minion concept sheet with blue glass-like armor, gold frames, mechanical joints, and a rear-view study
The Order concept, including separate armor pieces and a study of the back. Concept art at this stage.

The War Wagon

Wagons are not just for transporting crates of materials! Meet the War Wagon: a reinforced wagon with a mounted ballista. We asked ourselves what else could go on a wagon… a mounted ballista made the list.

War Wagon concept sheet showing top, side, and perspective views of the reinforced wagon and mounted ballista
The wagon concept, showing the chassis and how the ballista fits onto it.
Ballista concept sheet showing the bow, bolt designs, mechanical mount, controls, and seat
A closer look at the ballista concept and its individual parts.

Depending on the bolt type, it can help deal with pesky invaders or fortifications. With two seats in the back, this wagon can carry four people, crates of bolts, and hopes of crushing the enemy!

War Wagon 3D model with four wheels, metal side plates, wooden decking, strapped crates, a seat, and a mounted ballista
The War Wagon model, with the ballista and wagon assembled.

Finally, here it is in-game beside a new class. Though someone seems to have forgotten the horse…

War Wagon in a grassy development scene beside a character and stone fortification walls, viewed from above
The War Wagon in a development scene.

Look forward to more of these peeks behind the curtain and join our Discord to share your feedback.